Risk
Assessment
“A
chest!” Sophifia’s eyes grew wide and saucer round at the sight before her, the
box sat upon a dais at the center of a hewn stone chamber. The half-ling rogue
took only a single step forward before she felt Garret’s hand firmly grip her
shoulder. Sophifia looked back to see a stern expression on the face of the
crouching ranger as he slowly shook his head side to side. The sound of heavy
steps drew both of their attention as the rest of the party banked the corner
of the dungeon corridor.
Cyrus
the paladin, his armor seemed to gleam even in the darkness of the subterranean
labyrinth. He raised an eyebrow curious as to what disaster the ranger may have
prevented, or more likely, just delayed. Following him, was the dour faced robed
form of the wizard Rugaro who seemed too deep in thought to notice that his
allies had stopped. Lastly the stout grime caked fighter Agar; the dwarf
smiled, though it was hard to tell beneath his beard. Hopefully the sudden stop
meant that something smash worthy lay ahead.
Sophifia
looked past Garret to the others and said with poorly contained excitement “I
found a chest!” The suspicious expressions on her allies faces prompted a
reflexive eye roll from the half-ling. “Come on, it could be treasure, riches,
its why we’re here isn’t it?” Garret stood up, taking a step back toward the
others “Or it could be a trap.” He said “If we’re going to look, we must use
caution.” Sophifia nodded, but the words were drowned out by the sound of coins
jingling in her mind.
When
she regained her focus a moment later Sophifia said “I’ll be sure to check for
trip wires, magical wards and mystical guardians before I open the lid.” This
did little to alleviate her companions fears, but the rogue was right, at least
in part. The party had dared to descend into the depths of the dungeon to
discover the source of a dark curse that had befallen the village of Shady Oak;
but also for the riches rumored to be lost within.
The
group debated and put forward suggestions until finally a consensus was
reached. Sophifia would enter the room to check the chest for traps in the
company of the fighter Agar, should something go awry. Once ready, the two
adventurers moved cautiously toward the chest, the rogue in lead. Sophifia’s
steps were light, making sure that there were no pressure plates along the way.
Agar looked cautiously about. The possibility of cultist hidden by spells of
invisibility or extradimensional horrors ready to appear out of thin air kept
the dwarf’s perceptions sharp as the axe he gripped so tightly.
Sophifia
reached the chest without incident and began checking it over. She looked for
wires and wards, poison needles and scythe blades. After about twenty minutes
of careful examination she took out her thieves’ tools and tried the padlock.
The mechanism gave quickly and at long last she stood up and lifted the lid.
Leaning over with her lantern, she saw a disappointing dust caked hollow.
The
rogue let out a heavy sigh. “Nothing, its empty, what a waste of…” Just then,
the light from the lantern caught a faint gleam within the filth collected at
the bottom of the chest. It was a metallic loop. Sophifia’s eyes brightened.
“Wait!” She exclaimed leaning in “It’s a ring!” The cries of protest reached
her pointed ears a bit too late. As the half-ling lifted the ring from the dirt,
the sound of grinding gears echoed loudly and an iron door slammed down sealing
the entry way, barring Agar and Sophifia from their allies. Dust began to rain
from above as the ceiling slowing started to descend. Agar ran to the iron
barrier and began hacking wildly at it roaring in rage. Sophifia scrambled
about in search of a means to reverse the mechanism, but to no avail.
The
sound of frantic banging came from the other side as Garret, Cyrus and Rugaro
tried to break through on their end. The ceiling grew ever closer as Agar bent
forward, hands on knees exhausted and gasping from his efforts. Things were
beginning to look very grim. Then, the iron door raised up. At first a few
inches, then a foot, then another. “Hurry crawl under!” Agar and Sophifia heard
Rugaro yell. The rogue made a dash for the archway and made it under with ease.
Agar however was a different matter. “Lift it higher I can’t fit!” protested
the dwarf. “It won’t raise higher, the gears are locked!” returned Garret
straining as he and Cyrus used all the strength they could muster to keep the
door where it was.
The
ceiling sunk low, low enough that the dwarf had to crouch down. That’s when the
wizard had an idea. “Take off your armor!” Rugaro shouted rifling through the
pack he carried. “Why should I do that?” Agar yelled back. He was answered by a
flask of lantern oil sliding into the room. The fighter arched an inquisitive
bushy eyebrow, but he soon reasoned what the flask was for. The ceiling bumped
him on the head. Grumbling he began cutting away the straps of his armor with a
dagger he kept in his boot. Agar uncorked the flask and frantically coated
himself in oil before crawling beneath the iron door. Try as he might though,
the dwarf still struggled to fit.
Rugaro and Sophifia seeing this each grabbed
on to their wedged friend. The two pulled with all their might as Agar kicked
and squeezed with all his power. At last with a great heave the fighter was
pulled free just as the ceiling lowered to the chambers floor with a grinding
thud. Garret and Cyrus let go of the iron barrier which fell with the force of
a guillotine. The ranger and the paladin both staggered back against the
dungeons wall.
Everyone
fought to catch their breath for a few moments, and then they just sat in
silence. No one said a word. Rugaro had an extra robe in his pack which he lent
to his greasy dwarf ally. Agar took it and put it on with a sullen nod. The
adventurers climbed the stone stairway out of the ruins. The ride back to Shady
Oak was a somber one. Failure left a bitter taste. Tomorrow though would be
another day, and when next they entered the dark depths in search of wealth
renown and power; they will be armed with knowledge that they won in defeat.
Though humbling, a
failure can teach us things that a success cannot, assuming we take the time to
explore the events. Risk assessment is an integral skill whether making
decisions in regards to personal safety or when looking to make safe
investments. The above story was adapted from events in a medieval fantasy game
designed to teach Risk Assessment, chronicling the events of fictitious
characters in an unlikely and over the top situation. What lesson could
possibly be drawn from such events that would have any relevance to the life of
you or I? Tabletop role playing games share a common element with fairytales
and myths; they can teach through allegory. Like the story of Little Red Riding
Hood teaches caution when encountering strangers, the above story when examined
can teach risk assessment through metaphorical context. “If it looks too good
to be true, it probably is.” Is an old adage that comes to mind when I imagine
the rogue reaching for the ring at the bottom of an unguarded and apparently un-trapped
treasure chest. Tabletop role playing games have a significant advantage over the
traditional fairytale or myth as a teaching tool; the listeners are also the
ones writing it. Through the shared storytelling process inherent in tabletop
role play, Participants actions decide the outcome of a tale’s events, for
better or worse. Whether success or failure, it is the players who decide how
the story goes. By drawing parallels between the fantastic events of the shared
story and the everyday truths of life, lessons can be harvested and carried
into the day to day.
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